This would make the game shorter, but have more depth. One way to help mitigate this is to have a slightly more condensed cast of characters to cut down time on the story and in exchange, put more time into each character's interactions and gameplay, such as giving them more combos and super moves. #Project x zone 2 dlc not working series#Now, a big issue that many people have with this series is that the games are too long and repetitive. I considered non-verbal characters like Amaterasu, Bomberman, Pyramid Head and Dig Dug as it would be better if they focused on characters who could talk which would make it easier for the cutscenes, although some of the characters listed above don't really talk either so theoretically I'm leaving it up to the developers to come up with creative ways for the non-verbal characters to interact. Final Fantasy characters - They could go with a variety of characters for this one honestly.Here are some suggestions for newcomers (Not counting any characters who appear exclusively in Namco X Capcom): Konami and Square Enix are great options as stated in the OP. Would probably never happen but the idea is cool, I think.įor PxZ 3, it would be nice if in addition to the 3 companies involved, they bring in other companies. I’ll have you know if I can think of more.Īnd btw for a moment I thought “wait there aren’t any Final Fantasy-characters, right?” until I remembered that these are Square Enix. That is all I can think of at the moment. I mean he is voiced by Johnny Yong Bosch). If you don’t want to stick with just P5, then maybe add Narukami as well (dude’s cool. Give me Joker with either Ryuji or Makoto and maybe Morgana or Ann as a solo unit and I’m good. Persona seems like a no-brainer, especially due to Persona 5s success.I think those would be a good fit for each other. My idea for a “Nintendo version” would be Elma (Xenoblade X) and (preferably female) Officer Howard (Astral Chain). Have more “crossover teams” like with Fiora and KOS-MOS or Chun-Li and Xiaoyu in PxZ2.Keep the Nintendo characters of the second game.Maybe someday…Īnyway, the best I can do right now is list some potentially cool ideas and character inclusions: I played the demo for PxZ2 a long time ago and liked it enough. Project X Zone 2 is a game that I always wanted to get but never really got to for various reasons (and as of right now a copy on amazon is like 60 €…ouch.). I do plan on including more Nintendo characters like Elma, Shulk, Pit & Palutena, Captain Falcon, Pearl & Marina if Splatoon isn’t too “cartoony” or anthro, Spring Man & Min Min, and Officer Howard from Astral Chain. What ideas do you have for the roster, plot, gameplay elements, maybe some new companies thrown into the mix like Konami or Square Enix? I’ll list mine later, at least starting with the roster. However, Harada of Bandai Namco has expressed interest in a 3rd one late last year, especially since Kamiya regretted turning down the idea of a Dante and Bayonetta team up and likely wants to deliver this time around. Sometime last decade after 2 was released, Banpresto, who helped work on the games, was dissolved. The second game included three Nintendo guest stars: Chrom, Lucina, and Mecha-Fiora. Eventually, the game becomes more of a monotonous chore, and you're left going through the motions and passing the time between wisecracks and tangled plot threads.So, if you’re familiar with the Project X Zone series, it’s a series of tactical RPGs developed by Monolith Soft and featuring characters from various IPs by SEGA, Capcom, and Bandai Namco. Unfortunately, these battles rarely change over the course of the game, so something that seems exciting early on wears out its welcome after the 50th time. All the moves are flashy, over the top, and fun to watch … at least the first few times. The combat is interesting as well, with timing and button-mashing elements more akin to a fighting game than a role-playing game. Battles take place on large grids with plenty of room to move around and try to gain an advantage. Some of these interactions are a little more juvenile or sexist than others, but overall they're good for a few laughs.įrom a gameplay perspective, Project X Zone 2 is a pretty solid tactical turn-based strategy game. It's actually a lot of fun to see how all the characters interact, cracking jokes at each other's expense and pointing out the absurdity of the situation. This is about fan service, pure and simple. You know the plot is an afterthought when even the characters make fun of it in their dialogue. Here, the story is little more than a thinly veiled excuse to throw together a menagerie of characters who otherwise have no rhyme or reason to be seen together. That's not the case with Project X Zone 2. When it comes to most role-playing epics, the story is deep, complex, engaging, and core to the game.
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